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Napolean total war civil war mod crashing Patch#
(Minor regression - the dialogue fragment scripts are related to awarding civil war rank promotions even if holds were gained without a battle, and the CWFortSiegeJarlScript change is related to Bug #23062 in the Unofficial Patch Tracker). Restored sources and changes to scripts CWFortSiegeJarlScript.pex and TIF_0065C8A.pex, TIF_00065C8B.pex - these three were left in Skyrim/Data when reinstalling Skyrim from scratch, and silently recompiled to vanilla state before 2.5.3 update. A similar thing for minor sieges was already added in a previous version. Added safety conditions in dialogues to prevent attempting to start another siege battle when a major siege quest is already started (including the capital relief preparation mini-quest). This caused an extra 'Failed: Battle of ', if player fast traveled after losing a major siege Removed 'allow repeated flag' from OCWSiegeDUP quest (clearly it was flagged so by mistake because CWSiege is not). Fixed fleeing from a fort battle (an OCW added dialogue option) on Stormcloak side - the dialogue condition was for Imperial side Do it now, or there will be rioting in the streets. found and unlocked unique Galmar's dialog for expelling Jarl Maven with '(.) Jarl Black-Briar put your government together. In Riften jarls exchange scene (Leila and Maven) added dialogue conditions to check if the pro-imperial jarl is Maven indeed (in case someone makes a mod replacing Jarl Maven by e.g. removed change to CWSolClutterToggle 00100D2C - used to change clutter toggle location ref type in Solitude, bug in OCW removed persistence flag from MarkarthWorldIntroSceneTrigger (0x000753B4), rewritten the script that held it as a property Removed 2 form changes to make this mod freely compatible with Open Cities, no matter the load order: The commander gets disabled as well, there's a delay so you can turn away to avoid the immersion ruined. Reduces peak memory usage, which prevents CTD crashes when going outside and starting the battle. In minor hold defense battles, disable guard garrisons early on. The '(Defense)' dialogue should be now available only when the current location hold is being invaded Fixed the complex scene markers issue by disabling them and moving to an unused cell in Sovngarde worldspace (reportedly this approach helps against 'levitating animals' in city battles areas) Fixed a bug in vanilla CWSiegeBarricadeScript, that was preventing barricades from advancing battle stage (important at Riften gate barricade) if they were destroyed with a single hit large enough to skip over the 'barricade destroyed in 75%' (confirmed behavior with Wildcat 'x4/x4' and Bound Bow)
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